Strong Q1 Top-Line Growth
Revenue of $1.4B, up 39% year-over-year; Bookings of $1.7B, up 43% year-over-year (noted as roughly twice the company’s long-term trajectory).
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The call presented a mix of strong operating results and ambitious long-term investments alongside clear near-term headwinds. Q1 showed robust revenue (+39%), bookings (+43%), exceptional cash-flow improvements, meaningful payer and engagement growth, expanding content diversity, and substantial AI/technology progress. However, strategic safety changes (global age checks and communication banding), discovery adjustments, and resulting reductions in app-store ratings have produced top-of-funnel weakness, a slowdown in DAU growth, and forced management to materially lower full-year bookings and revenue guidance. Management emphasized confidence in the long-term payoff from safety, creator incentives (higher DevEx for 18+), and platform innovation, but acknowledged continued short-term friction and margin pressure.
Roblox lowered full‑year guidance after a strong Q1 (revenue $1.4B, +39% YoY; bookings $1.7B, +43% YoY) and robust cash generation (operating cash flow $629M; free cash flow $596M, +4,240% YoY) to now expect full‑year revenue growth of 20–25% and bookings growth of 8–12%, assuming DAUs continue to contract into Q2 and return to sequential growth in Q3 (no major viral hits assumed). Management said engagement and monetization remain stable — Q1 DAUs 132M (+35% YoY), monthly unique payers 31M (+52%), and hours 31B (+43%) — but age‑check rollout (51% of global DAUs age‑checked; 65% U.S.; 70% Australia) and related communication/discovery impacts are driving the bookings headwind; over‑18 users are roughly a quarter of age‑checked DAUs. The bookings revision will pressure margins largely via fixed‑cost deleveraging (about one‑quarter of the margin impact attributable to the increased DevEx for 18+), CapEx guidance is unchanged, and management expects back‑half bookings to be low‑single‑digit given comps.
Revenue of $1.4B, up 39% year-over-year; Bookings of $1.7B, up 43% year-over-year (noted as roughly twice the company’s long-term trajectory).
Operating cash flow of $629M and free cash flow of $596M, each up ~4,240% year-over-year.
Monthly unique payers reached 31M (+52% YoY); DAUs were 132M (+35% YoY). Hours of engagement were 31 billion, up 43% YoY. Strong international growth: DAUs outside U.S./Canada +40%; hours outside U.S./Canada +50%; Japan DAUs +96% and hours +101%; India DAUs +84% and hours +91%.
Games outside the top 10 saw 43% growth in engagement and 41% growth in spending; titles outside the top 10 accounted for 65% of spending growth, indicating reduced concentration and healthier creator distribution. ~100 novel games are in an internal incubator program.
Global rollout of age checks to access chat (first large platform to do so). Through Q1, ~51% of global DAUs have age checked; U.S. ~65%, Australia ~70%. Kids and age-based accounts planned to roll out (global rollout expected in June) to improve long-term safety and civility.
Announced increase in DevEx for U.S. age-checked 18+ users from 26.6% to 37.8% (effective June 8) to accelerate novel, older-audience games. U.S. 18–34 cohort grew over 50% YoY and over-18 users spend ~50% more than under-18 users.
Announced Roblox Reality Project (patent-pending architecture for photoreal multiplayer); running 400+ models at >1.5M inferences/sec; Roblox Studio 'agentic' AI features live with creators—nearly half of the top 1,000 creators leverage the company’s Assistant or MCP; new R15+ avatar framework, mesh/texture streaming, NPC testing agents, and other technical milestones.
Good afternoon, everyone. This is Kate, and I will be your conference coordinator today. Welcome to Roblox Corporation Q1 2026 Earnings Conference Call. After the speakers' remarks, there will be a question and answer session. If you would like to ask a question during that time, please press star and then the number one on your telephone keypad. We ask that you please limit yourself to one question and rejoin the queue if needed. Now I will turn the call over to Jamie Morris, Roblox Corporation's Head of Investor Relations.
Good afternoon, everyone. Thank you for joining us to discuss our Q1 2026 results. With me today are Roblox Corporation's Co-Founder and CEO, David Baszucki, and our Chief Financial Officer, Naveen K. Chopra. Before we begin, I would like to remind you that our commentary today may include forward-looking statements which are subject to risks, uncertainties, and assumptions that could cause actual results to differ materially from those described in our forward-looking statements. A description of these risks, uncertainties, and assumptions is included in our SEC filings, including in our most recent reports on Form 10-Ks and Form 10-Q. You should not rely on our forward-looking statements as predictions of future events, and we disclaim any obligation to update these statements except as required by law. During this call, we will also discuss certain non-GAAP financial measures.
Reconciliations between GAAP and non-GAAP metrics can be found in our shareholder letter and supplemental slides, which are available on our Investor Relations website. With th...
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