Total Revenue and Growth
Total net revenue of RMB 30.6 billion in Q1 2026, representing a ~6% year-over-year increase. Games and related value-added services drove the majority of revenue at RMB 25.7 billion (up 7% YoY).
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The call presented a predominantly positive operating and financial picture driven by strong games performance: solid revenue growth, improved gross margins, stable non-GAAP profitability, rising cash resources, and multiple title-level successes (global hits, anniversary/announced milestones, and pipeline progress). Offsetting risks include declines in certain non-games segments (Cloud Music, innovative business/e-commerce and advertising), elevated marketing spend, and intensified competition in the open-world category. On balance, the strengths in the core games business and margin/cash improvements materially outweigh the headwinds in other segments.
Management's guidance and commentary emphasized a strong start to 2026 with Q1 total revenue of RMB 30.6 billion (reported as a 6% YoY increase), driven by games and related VAS net revenues of RMB 25.7 billion (up 7% YoY) and online games revenue of RMB 25.1 billion (up 18% QoQ and 7% YoY); Youdao revenue rose to RMB 1.3 billion (+4% YoY), NetEase Cloud Music was RMB 2.0 billion (−7% YoY), and innovative business & others were RMB 1.5 billion (−5% YoY, −24% QoQ). Profitability metrics improved: consolidated gross margin expanded to 69.4% (games margin 74.8% vs 68.8% a year ago; Youdao 44.7%; Cloud 37.1%; innovative 42.0%), operating expenses were RMB 8.6 billion (28% of revenue) with S&M at 11.2%, G&A 2.1% and R&D 14.7% of revenue, non‑GAAP net income was RMB 11.3 billion (≈USD 1.6 billion) with non‑GAAP EPS ~USD 0.51 per ADS, net cash of RMB 167.2 billion (vs RMB 153.5 billion at end‑2025), a Q1 dividend approved (USD 0.44 per share), and continued buybacks under the USD 5 billion repurchase program (repurchases reported at 23.2 million for a total cost of ~USD 3.1 billion) — all cited as supporting continued investment in content, globalization and long‑term live‑service operations.
Total net revenue of RMB 30.6 billion in Q1 2026, representing a ~6% year-over-year increase. Games and related value-added services drove the majority of revenue at RMB 25.7 billion (up 7% YoY).
Net revenues from online games reached RMB 25.1 billion, up 18% quarter-over-quarter and 7% year-over-year, driven by higher revenue from self-developed titles and sustained player engagement.
Overall gross profit margin improved to 69.4% (from 54.1% a year ago). Gross margin for games rose to 74.8% (vs. 68.8% YoY), reflecting lower platform revenue-sharing costs and higher mix of higher-margin game revenue.
Non-GAAP net income attributable to shareholders was RMB 11.3 billion (USD ~1.6 billion), broadly stable year-over-year. Non-GAAP basic earnings were USD 0.51 per ADS. Net cash position increased to RMB 167.2 billion from RMB 153.5 billion at end-2025.
Board approved a cash dividend of USD 0.44 per share for the quarter. Management continues its USD 5 billion share repurchase program (repurchases ongoing).
Where Winds Meet: global phenomenon since overseas launch, consistently high engagement, major updates (including v1.6) and reached #2 on Steam's global top-seller chart. Multiple other titles achieved strong milestones: Marvel-related title reached #2 on Steam U.S. chart; crossover and anniversary events (e.g., BlackStripe second anniversary) produced record daily active users for those titles; several MMOs and franchises reported record or multi-year highs in player activity and revenue.
New titles in development (e.g., Radome and Enanta) reported steady progress with positive testing feedback and a targeted Q3 launch window for one title, indicating continued investment in future growth drivers.
Localized operations for Blizzard titles strengthened retention and engagement in China (e.g., WoW Midnight expansion launched March 3; Diablo IV expansion and Diablo II update increased monthly active users).
Advanced AI-native strategy: continued iteration on large language models and AI integration across the ecosystem. Youdao showed growth in AI-enabled subscription offerings and added new AI-native applications and knowledge-base capabilities.
Published 7th annual ESG report; reduced greenhouse gas emissions by 12% YoY through energy efficiency improvements. MSCI upgraded NetEase to AAA (media & entertainment industry leader). Included in Forbes' World's Best Employers list for 9 consecutive years.
Good day, and welcome to the NetEase First Quarter 2026 Earnings Conference Call. Today's conference is being recorded. At this time, I would like to turn the conference over to Brandi Piacente. Please go ahead.
Thank you, operator. Please note that today's discussion will contain forward-looking statements relating to the future performance of the company and are intended to qualify for the safe harbor from liability as established by the U.S. Private Securities Litigation Reform Act. Such statements are not guarantees of future performance and are subject to certain risks and uncertainties, assumptions and other factors. Some of these risks are beyond the company's control and could cause actual results to differ materially from those mentioned in today's press release and this discussion. A general discussion of the risk factors that could affect NetEase business and financial results is included in certain filings of the company with the Securities and Exchange Commission, including its annual report on Form 20-F and in announcements and filings on the Hong Kong Stock Exchange's website. The company does not undertake any obligation to update this forward-looking information, except as required by law. During today's call, management will also discuss certain non-GAAP financial measures, which should not be considered in isolation or as a substitute for the financial information prepared and presented in accordance with U.S.
GAAP. For a definition of non-GAAP financial measures and a reconciliation of GAAP to non-GAAP financial results, please see the first quarter 2026...
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