Strong Revenue Growth
Reported Q1 revenue of $14.5M, up 95% year-over-year from $7.4M; pro forma Q1 revenue (including TubeBuddy) of $15.8M.
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The call conveyed strong commercial momentum and substantial top-line growth (95% YoY), record bookings in the events business, meaningful strategic M&A that expands capabilities, a solid cash position and disciplined capital allocation including buybacks. Management reiterated confident FY2026 guidance and highlighted pro forma progress toward profitability (pro forma adjusted EBITDA loss narrowed to ~$0.7M and target of >$5M adjusted EBITDA for the year). Key challenges include a decline in gross margin percentage due to revenue mix, continued quarterly adjusted EBITDA losses (though improving on a pro forma basis), digital asset valuation volatility affecting net results, and dependence on seasonal back-half execution. Overall, positive growth and improving profitability trends outweigh the near-term margin and volatility headwinds.
GameSquare reiterated its 2026 pro‑forma guidance (including TubeBuddy) for revenue of $85–$90 million, gross margins of 35%–40% and adjusted EBITDA of more than $5 million; management said Q1 supports that outlook with reported Q1 revenue of $14.5M (up 95% YoY) and pro‑forma Q1 revenue of $15.8M, reported gross profit of $5.6M (38.4% margin) with gross profit dollars up ~77% (~$2.4M), a reported adjusted EBITDA loss of $1.1M (including TubeBuddy a $656K loss) and a pro‑forma adjusted EBITDA loss of $0.7M (4.2% of pro‑forma revenue). They cited a strong balance sheet with $35.9M in cash and digital assets, ongoing buybacks (April repurchase ~2.3M shares for ~$1M at ~$0.44 avg; 3.0M shares repurchased total for ~$3.5M at ~$0.47 avg with ~$11.4M remaining authorization), the February all‑stock TubeBuddy acquisition, record GSX Q1 bookings of >$10M, creator additions expected to add >$5M of incremental annualized revenue, and ~ $5.5M of revenue to date from Into the Zone/Roblox IP across ~10 events as key drivers of confidence in achieving the guidance.
Reported Q1 revenue of $14.5M, up 95% year-over-year from $7.4M; pro forma Q1 revenue (including TubeBuddy) of $15.8M.
Gross profit dollars expanded by nearly 77% year-over-year (an increase of approximately $2.4M) to $5.6M.
Strategic acquisitions (Click and TubeBuddy) broadened capabilities across creator marketing and AI-enabled creator tools; TubeBuddy contribution included in pro forma results and described as accretive.
Pro forma adjusted EBITDA loss was approximately $0.7M (about 4.2% of pro forma revenue) and CEO cited an adjusted EBITDA loss of $656K including TubeBuddy, demonstrating progress toward profitability.
Cash and digital asset treasury assets totaled $35.9M as of 3/31/2026. Repurchased 3.0M shares since Oct 2025 (~$3.5M total); April repurchase of ~2.3M shares for ~$1M (avg $0.44). Approximately $11.4M remaining under repurchase authorization.
GameSquare Experiences (GSX) recorded Q1 bookings of more than $10M; 70% of programs are now over $200K and the number of $1M+ opportunities has doubled, indicating larger deal sizes and cross-ecosystem engagement.
Added high-profile creators expected to generate >$5M of incremental annualized revenue; 'Into the Zone' and Roblox creator Showdown programs have generated ~ $5.5M to date across ~10 events in 2026; publisher services segment generated approximately $2.2M in Q1.
Management reiterated FY2026 guidance: revenue $85M–$90M, gross margins 35%–40%, and adjusted EBITDA of over $5M, reflecting confidence in continued growth and improving profitability.
Stream Hatchet launched 'Creative Communities' to manage creator campaigns end-to-end; expected to begin generating revenue in H2 2026, expanding the company's creator-marketing SaaS capabilities.
Good afternoon, and thank you for joining us for the GameSquare Holdings 2026 First Quarter Conference Call. On the call today, we have Justin Kenna, GameSquare's CEO; and Mike Munoz, CFO. [Operator Instructions] Before management discusses the results, I would like to remind everyone that certain statements on this call may be forward-looking in nature. These include statements involving known and unknown risks, uncertainties and other factors that could cause actual results to differ materially from those expressed or implied in our forward-looking statements. For information about forward-looking statements and risk factors, please see our 10-K for the quarter ended March 31, 2026, which will be available on the company's website or with the Securities and Exchange Commission. I will now turn the call over to GameSquare's CEO, Justin Kenna. Justin, please go ahead.
Thank you, and good afternoon to everyone joining us on today's call. GameSquare is off to a solid start in 2026. Our first quarter results were in line with our expectations during what is typically the seasonally slowest period of the year, and we're excited by the momentum we're seeing across our platform. Our performance reflects the organic contribution of the integrated business that we've built as well as the early benefits of recent acquisitions, including Click, our creator marketing and talent business and TubeBuddy, our AI-enabled software and workflow platform for creators and brands. We believe these acquisitions have meaningfully expanded our position in the creator economy, providing our custome...
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